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‹ ArcadeThe Spire
The Spire

One tower. Three minutes. Climb as high as you can. Press and hold to charge your jump, slide left or right while holding to aim, and let go to jump. In the air you cannot steer.

Land on a ledge to bank your height. Miss and you fall, sometimes a long way, and there are only three wide resting ledges on the whole tower. Icy ledges slide you off. Walls bounce you back. High up, the storm wind pushes you while you are in the air. The tower never changes: learn it, and it is yours.

Keyboard works too: hold Space or W to charge, A and D aim, let go to jump.

The arcade is for fun. Scores here pay nothing and do not carry into a season. Play as many runs as you like: your best score in each game goes on the board.
Warm up in practice mode

Playing as a guest

You are playing as a guest. Guest scores are not saved. Connect a wallet and sign once, no gas, and your next runs go on the board.