The Warden's champions, one at a time, until you drop. Read the glowing wind-up and answer it:
TAP LEFT or RIGHT to dodge when the ring around his fist turns AMBER. Every machine throws five different things and the wind-up names them: amber JAB (either dodge, or guard), red HOOK (one side only, and it goes through your guard), violet UPPERCUT (either side, also pierces), amber COMBO with a pip per link, and a washed-out FEINT whose ring never lights, thrown to spend your dodge before the real one. TAP CENTER to jab an opening. HOLD CENTER for the haymaker. HOLD the LOW strip to guard. Punches cost stamina, so pick your windows. Three bouts take the belt, then the TITLE DEFENSES never stop coming.
Keyboard: A/D or arrows to dodge, S to guard, W to jab, hold Space for the haymaker.
The arcade is for fun. Scores here pay nothing and do not carry into a season. Play as many runs as you like: your best score in each game goes on the board. Warm up in practice mode
Playing as a guest
You are playing as a guest. Guest scores are not saved. Connect a wallet and sign once, no gas, and your next runs go on the board.