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STOPCLOCK

Time moves only when you do. Read the room while it hangs frozen; commit when you are sure.

HOLD to move: time flows. TAP to fire: shots are unlimited, but every one costs a slice of time and their bullets creep closer. HOLD STILL to fire a ROCKET: double damage with a splash that can scrap two machines; rocketeers drop refills. Pistol bots snap fast bullets that cover stops. Rocketeers lob slow bombs OVER cover onto the exact spot you are standing on, so a wall is no answer to them: watch for the mark on the floor and be somewhere else. Rushers charge, and more of them walk in the longer you take, so no corner stays safe. An empty launcher still has the punch: touch a shooter to scrap it. The rooms never end; every lap the machines fire faster, bring another rocketeer, and once the rooms start repeating the shooters stop standing still: each one sidesteps along the marked track under it, so lead them. Do not think too long: the Warden's patience runs out.

Keyboard works too: WASD or arrows to move, tap Space to shoot, hold Space for a rocket.

The arcade is for fun. Scores here pay nothing and do not carry into a season. Play as many runs as you like: your best score in each game goes on the board.
Warm up in practice mode

Playing as a guest

You are playing as a guest. Guest scores are not saved. Connect a wallet and sign once, no gas, and your next runs go on the board.