Time moves only when you do. Read the room while it hangs frozen; commit when you are sure.
HOLD to move: time flows. TAP to fire: shots are unlimited, but every one costs a slice of time and their bullets creep closer. HOLD STILL to fire a ROCKET: double damage with a splash that can scrap two machines; rocketeers drop refills. Pistol bots snap fast bullets that cover stops. Rocketeers lob slow bombs OVER cover onto the exact spot you are standing on, so a wall is no answer to them: watch for the mark on the floor and be somewhere else. Rushers charge, and more of them walk in the longer you take, so no corner stays safe. An empty launcher still has the punch: touch a shooter to scrap it. The rooms never end; every lap the machines fire faster, bring another rocketeer, and once the rooms start repeating the shooters stop standing still: each one sidesteps along the marked track under it, so lead them. Do not think too long: the Warden's patience runs out.
Keyboard works too: WASD or arrows to move, tap Space to shoot, hold Space for a rocket.
Best of 3 runs a day counts, and a better score earns more Signal. Holding a domain is where the money is; the arcade earns Signal and Scrap for your garage. Warm up in practice mode
Guest sortie
You are playing as a guest. Scores park in this browser. Enlist free - one signature, no gas - to bank them as Signal and put your mech on the battlefield.